Renderer: Implement and use debug names
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@@ -83,6 +83,7 @@ namespace Nz
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struct TextureData
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{
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std::string name;
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std::shared_ptr<Texture> texture;
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PixelFormat format;
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TextureUsageFlags usage;
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@@ -86,6 +86,7 @@ namespace Nz
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struct TextureData
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{
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std::string name;
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PixelFormat format;
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TextureUsageFlags usage;
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unsigned int width;
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