Renderer: Implement and use debug names
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@@ -32,6 +32,8 @@ namespace Nz
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void* Map(UInt64 offset, UInt64 size) override;
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bool Unmap() override;
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void UpdateDebugName(std::string_view name) override;
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OpenGLBuffer& operator=(const OpenGLBuffer&) = delete;
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OpenGLBuffer& operator=(OpenGLBuffer&&) = delete;
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