Renderer: Implement and use debug names
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@@ -62,6 +62,8 @@ namespace Nz
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inline void SetScissor(const Recti& scissorRegion);
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inline void SetViewport(const Recti& viewportRegion);
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void UpdateDebugName(std::string_view name) override;
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OpenGLCommandBuffer& operator=(const OpenGLCommandBuffer&) = delete;
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OpenGLCommandBuffer& operator=(OpenGLCommandBuffer&&) = delete;
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