Renderer: Implement and use debug names

This commit is contained in:
SirLynix
2022-12-02 22:46:43 +01:00
parent 54aafe05a1
commit 77642cf431
74 changed files with 290 additions and 38 deletions

View File

@@ -62,6 +62,8 @@ namespace Nz
inline void SetScissor(const Recti& scissorRegion);
inline void SetViewport(const Recti& viewportRegion);
void UpdateDebugName(std::string_view name) override;
OpenGLCommandBuffer& operator=(const OpenGLCommandBuffer&) = delete;
OpenGLCommandBuffer& operator=(OpenGLCommandBuffer&&) = delete;