Renderer: Implement and use debug names
This commit is contained in:
@@ -27,6 +27,8 @@ namespace Nz
|
||||
|
||||
CommandBufferPtr BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) override;
|
||||
|
||||
void UpdateDebugName(std::string_view name) override;
|
||||
|
||||
OpenGLCommandPool& operator=(const OpenGLCommandPool&) = delete;
|
||||
OpenGLCommandPool& operator=(OpenGLCommandPool&&) = delete;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user