Renderer: Implement and use debug names

This commit is contained in:
SirLynix
2022-12-02 22:46:43 +01:00
parent 54aafe05a1
commit 77642cf431
74 changed files with 290 additions and 38 deletions

View File

@@ -27,6 +27,8 @@ namespace Nz
CommandBufferPtr BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) override;
void UpdateDebugName(std::string_view name) override;
OpenGLCommandPool& operator=(const OpenGLCommandPool&) = delete;
OpenGLCommandPool& operator=(OpenGLCommandPool&&) = delete;