Renderer: Implement and use debug names
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@@ -35,6 +35,8 @@ namespace Nz
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const Vector2ui& GetSize() const override;
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void UpdateDebugName(std::string_view name) override;
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OpenGLFboFramebuffer& operator=(const OpenGLFboFramebuffer&) = delete;
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OpenGLFboFramebuffer& operator=(OpenGLFboFramebuffer&&) = delete;
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