Renderer: Implement and use debug names
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@@ -36,6 +36,8 @@ namespace Nz
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inline const nzsl::GlslWriter::BindingMapping& GetBindingMapping() const;
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inline const RenderPipelineLayoutInfo& GetLayoutInfo() const;
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void UpdateDebugName(std::string_view name) override;
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OpenGLRenderPipelineLayout& operator=(const OpenGLRenderPipelineLayout&) = delete;
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OpenGLRenderPipelineLayout& operator=(OpenGLRenderPipelineLayout&&) = delete;
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