Renderer: Implement and use debug names

This commit is contained in:
SirLynix
2022-12-02 22:46:43 +01:00
parent 54aafe05a1
commit 77642cf431
74 changed files with 290 additions and 38 deletions

View File

@@ -32,6 +32,8 @@ namespace Nz
void Update(const Binding* bindings, std::size_t bindingCount) override;
void UpdateDebugName(std::string_view name) override;
OpenGLShaderBinding& operator=(const OpenGLShaderBinding&) = delete;
OpenGLShaderBinding& operator=(OpenGLShaderBinding&&) = delete;