Renderer: Implement and use debug names
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@@ -32,6 +32,8 @@ namespace Nz
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void Update(const Binding* bindings, std::size_t bindingCount) override;
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void UpdateDebugName(std::string_view name) override;
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OpenGLShaderBinding& operator=(const OpenGLShaderBinding&) = delete;
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OpenGLShaderBinding& operator=(OpenGLShaderBinding&&) = delete;
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