Renderer: Implement and use debug names

This commit is contained in:
SirLynix
2022-12-02 22:46:43 +01:00
parent 54aafe05a1
commit 77642cf431
74 changed files with 290 additions and 38 deletions

View File

@@ -34,6 +34,8 @@ namespace Nz
using Texture::Update;
bool Update(const void* ptr, const Boxui& box, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0) override;
void UpdateDebugName(std::string_view name) override;
OpenGLTexture& operator=(const OpenGLTexture&) = delete;
OpenGLTexture& operator=(OpenGLTexture&&) = delete;