Renderer: Implement and use debug names
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@@ -34,6 +34,8 @@ namespace Nz
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using Texture::Update;
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bool Update(const void* ptr, const Boxui& box, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0) override;
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void UpdateDebugName(std::string_view name) override;
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OpenGLTexture& operator=(const OpenGLTexture&) = delete;
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OpenGLTexture& operator=(OpenGLTexture&&) = delete;
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