Renderer: Implement and use debug names
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@@ -24,6 +24,8 @@ namespace Nz
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inline const GL::Sampler& GetSampler(bool mipmaps) const;
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void UpdateDebugName(std::string_view name) override;
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OpenGLTextureSampler& operator=(const OpenGLTextureSampler&) = delete;
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OpenGLTextureSampler& operator=(OpenGLTextureSampler&&) = delete;
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