Renderer: Implement and use debug names

This commit is contained in:
SirLynix
2022-12-02 22:46:43 +01:00
parent 54aafe05a1
commit 77642cf431
74 changed files with 290 additions and 38 deletions

View File

@@ -24,6 +24,8 @@ namespace Nz
inline const GL::Sampler& GetSampler(bool mipmaps) const;
void UpdateDebugName(std::string_view name) override;
OpenGLTextureSampler& operator=(const OpenGLTextureSampler&) = delete;
OpenGLTextureSampler& operator=(OpenGLTextureSampler&&) = delete;