Renderer: Implement and use debug names
This commit is contained in:
@@ -28,6 +28,8 @@ namespace Nz
|
||||
|
||||
const Vector2ui& GetSize() const override;
|
||||
|
||||
void UpdateDebugName(std::string_view name) override;
|
||||
|
||||
OpenGLWindowFramebuffer& operator=(const OpenGLWindowFramebuffer&) = delete;
|
||||
OpenGLWindowFramebuffer& operator=(OpenGLWindowFramebuffer&&) = delete;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user