Renderer: Implement and use debug names

This commit is contained in:
SirLynix
2022-12-02 22:46:43 +01:00
parent 54aafe05a1
commit 77642cf431
74 changed files with 290 additions and 38 deletions

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@@ -10,6 +10,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <memory>
#include <string_view>
namespace Nz
{
@@ -28,6 +29,8 @@ namespace Nz
CommandBuffer(CommandBuffer&&) = delete;
virtual ~CommandBuffer();
virtual void UpdateDebugName(std::string_view name) = 0;
CommandBuffer& operator=(const CommandBuffer&) = delete;
CommandBuffer& operator=(CommandBuffer&&) = delete;

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@@ -26,6 +26,8 @@ namespace Nz
virtual CommandBufferPtr BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) = 0;
virtual void UpdateDebugName(std::string_view name) = 0;
CommandPool& operator=(const CommandPool&) = delete;
CommandPool& operator=(CommandPool&&) = default;
};

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@@ -23,6 +23,8 @@ namespace Nz
inline FramebufferType GetType() const;
virtual void UpdateDebugName(std::string_view name) = 0;
Framebuffer& operator=(const Framebuffer&) = delete;
Framebuffer& operator=(Framebuffer&&) noexcept = default;

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@@ -27,6 +27,8 @@ namespace Nz
inline RenderDevice& GetRenderDevice();
inline const RenderDevice& GetRenderDevice() const;
virtual void UpdateDebugName(std::string_view name) = 0;
RenderBuffer& operator=(const RenderBuffer&) = delete;
RenderBuffer& operator=(RenderBuffer&&) = delete;

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@@ -35,6 +35,8 @@ namespace Nz
inline const std::vector<SubpassDescription>& GetSubpassDescriptions() const;
inline const std::vector<SubpassDependency>& GetSubpassDependencies() const;
virtual void UpdateDebugName(std::string_view name) = 0;
RenderPass& operator=(const RenderPass&) = delete;
RenderPass& operator=(RenderPass&&) noexcept = default;

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@@ -36,6 +36,8 @@ namespace Nz
virtual const RenderPipelineInfo& GetPipelineInfo() const = 0;
virtual void UpdateDebugName(std::string_view name) = 0;
protected:
static void ValidatePipelineInfo(const RenderDevice& device, RenderPipelineInfo& pipelineInfo);
};

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@@ -37,6 +37,8 @@ namespace Nz
virtual ~RenderPipelineLayout();
virtual ShaderBindingPtr AllocateShaderBinding(UInt32 setIndex) = 0;
virtual void UpdateDebugName(std::string_view name) = 0;
};
}

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@@ -10,6 +10,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <memory>
#include <string_view>
#include <variant>
namespace Nz
@@ -37,6 +38,8 @@ namespace Nz
virtual void Update(const Binding* bindings, std::size_t bindingCount) = 0;
inline void Update(std::initializer_list<Binding> bindings);
virtual void UpdateDebugName(std::string_view name) = 0;
ShaderBinding& operator=(const ShaderBinding&) = delete;
ShaderBinding& operator=(ShaderBinding&&) = delete;

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@@ -18,6 +18,8 @@ namespace Nz
public:
ShaderModule() = default;
virtual ~ShaderModule();
virtual void UpdateDebugName(std::string_view name) = 0;
};
}

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@@ -61,6 +61,11 @@ namespace Nz
virtual Vector3ui GetSize(UInt8 level = 0) const = 0;
virtual ImageType GetType() const = 0;
virtual void UpdateDebugName(std::string_view name) = 0;
Texture& operator=(const Texture&) = delete;
Texture& operator=(Texture&&) = delete;
static inline unsigned int GetLevelSize(unsigned int size, unsigned int level);
static std::shared_ptr<Texture> CreateFromImage(const Image& image, const TextureParams& params);
@@ -79,9 +84,6 @@ namespace Nz
static std::shared_ptr<Texture> LoadCubemapFromFile(const std::filesystem::path& filePath, const TextureParams& textureParams, const CubemapParams& cubemapParams = CubemapParams());
static std::shared_ptr<Texture> LoadCubemapFromMemory(const void* data, std::size_t size, const TextureParams& textureParams, const CubemapParams& cubemapParams = CubemapParams());
static std::shared_ptr<Texture> LoadCubemapFromStream(Stream& stream, const TextureParams& textureParams, const CubemapParams& cubemapParams = CubemapParams());
Texture& operator=(const Texture&) = delete;
Texture& operator=(Texture&&) = delete;
};
}

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@@ -38,6 +38,8 @@ namespace Nz
TextureSampler(TextureSampler&&) = delete;
virtual ~TextureSampler();
virtual void UpdateDebugName(std::string_view name) = 0;
TextureSampler& operator=(const TextureSampler&) = delete;
TextureSampler& operator=(TextureSampler&&) = delete;