Renderer: Implement and use debug names
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@@ -23,6 +23,8 @@ namespace Nz
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inline FramebufferType GetType() const;
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virtual void UpdateDebugName(std::string_view name) = 0;
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Framebuffer& operator=(const Framebuffer&) = delete;
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Framebuffer& operator=(Framebuffer&&) noexcept = default;
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