Renderer: Implement and use debug names
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@@ -27,6 +27,8 @@ namespace Nz
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inline RenderDevice& GetRenderDevice();
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inline const RenderDevice& GetRenderDevice() const;
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virtual void UpdateDebugName(std::string_view name) = 0;
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RenderBuffer& operator=(const RenderBuffer&) = delete;
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RenderBuffer& operator=(RenderBuffer&&) = delete;
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