Renderer: Implement and use debug names

This commit is contained in:
SirLynix
2022-12-02 22:46:43 +01:00
parent 54aafe05a1
commit 77642cf431
74 changed files with 290 additions and 38 deletions

View File

@@ -37,6 +37,8 @@ namespace Nz
virtual ~RenderPipelineLayout();
virtual ShaderBindingPtr AllocateShaderBinding(UInt32 setIndex) = 0;
virtual void UpdateDebugName(std::string_view name) = 0;
};
}