Renderer: Implement and use debug names
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@@ -10,6 +10,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <memory>
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#include <string_view>
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#include <variant>
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namespace Nz
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@@ -37,6 +38,8 @@ namespace Nz
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virtual void Update(const Binding* bindings, std::size_t bindingCount) = 0;
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inline void Update(std::initializer_list<Binding> bindings);
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virtual void UpdateDebugName(std::string_view name) = 0;
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ShaderBinding& operator=(const ShaderBinding&) = delete;
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ShaderBinding& operator=(ShaderBinding&&) = delete;
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