Renderer: Implement and use debug names
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@@ -38,6 +38,8 @@ namespace Nz
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TextureSampler(TextureSampler&&) = delete;
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virtual ~TextureSampler();
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virtual void UpdateDebugName(std::string_view name) = 0;
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TextureSampler& operator=(const TextureSampler&) = delete;
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TextureSampler& operator=(TextureSampler&&) = delete;
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