Renderer: Implement and use debug names
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@@ -30,6 +30,8 @@ namespace Nz
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inline std::size_t GetPoolIndex() const;
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inline const VulkanCommandPool& GetOwner() const;
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void UpdateDebugName(std::string_view name) override;
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VulkanCommandBuffer& operator=(const VulkanCommandBuffer&) = delete;
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VulkanCommandBuffer& operator=(VulkanCommandBuffer&&) = delete;
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