Renderer: Implement and use debug names
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@@ -30,6 +30,8 @@ namespace Nz
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CommandBufferPtr BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) override;
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void UpdateDebugName(std::string_view name) override;
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VulkanCommandPool& operator=(const VulkanCommandPool&) = delete;
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VulkanCommandPool& operator=(VulkanCommandPool&&) = delete;
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