Renderer: Implement and use debug names
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@@ -28,6 +28,8 @@ namespace Nz
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inline const Vk::ShaderModule& GetHandle() const;
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inline const std::vector<Stage>& GetStages() const;
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void UpdateDebugName(std::string_view name) override;
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struct Stage
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{
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nzsl::ShaderStageType stage;
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