Renderer: Implement and use debug names
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@@ -35,6 +35,8 @@ namespace Nz
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using Texture::Update;
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bool Update(const void* ptr, const Boxui& box, unsigned int srcWidth, unsigned int srcHeight, UInt8 level) override;
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void UpdateDebugName(std::string_view name) override;
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VulkanTexture& operator=(const VulkanTexture&) = delete;
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VulkanTexture& operator=(VulkanTexture&&) = delete;
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