Renderer: Implement and use debug names
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@@ -23,6 +23,7 @@ namespace Nz
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VulkanTextureFramebuffer(VulkanTextureFramebuffer&&) = delete;
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~VulkanTextureFramebuffer() = default;
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inline Vk::Framebuffer& GetFramebuffer() override;
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inline const Vk::Framebuffer& GetFramebuffer() const override;
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VulkanTextureFramebuffer& operator=(const VulkanTextureFramebuffer&) = delete;
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