Renderer: Implement and use debug names
This commit is contained in:
@@ -64,6 +64,10 @@ namespace Nz
|
||||
inline bool IsExtensionLoaded(const std::string& extensionName);
|
||||
inline bool IsLayerLoaded(const std::string& layerName);
|
||||
|
||||
inline void SetDebugName(VkObjectType objectType, UInt64 objectHandle, const char* name);
|
||||
inline void SetDebugName(VkObjectType objectType, UInt64 objectHandle, std::string_view name);
|
||||
inline void SetDebugName(VkObjectType objectType, UInt64 objectHandle, const std::string& name);
|
||||
|
||||
inline bool WaitForIdle();
|
||||
|
||||
Device& operator=(const Device&) = delete;
|
||||
|
||||
Reference in New Issue
Block a user