Renderer: Implement and use debug names
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@@ -32,8 +32,7 @@ namespace Nz::Vk
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Device* GetDevice() const;
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VkResult GetLastErrorCode() const;
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void SetDebugName(const char* name);
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void SetDebugName(const std::string& name);
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template<typename T> void SetDebugName(T&& name);
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DeviceObject& operator=(const DeviceObject&) = delete;
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DeviceObject& operator=(DeviceObject&& object) noexcept;
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