Renderer: Implement and use debug names
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@@ -83,31 +83,16 @@ namespace Nz::Vk
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}
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template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
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void DeviceObject<C, VkType, CreateInfo, ObjectType>::SetDebugName(const char* name)
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template<typename T>
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void DeviceObject<C, VkType, CreateInfo, ObjectType>::SetDebugName(T&& name)
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{
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if (m_device->vkSetDebugUtilsObjectNameEXT)
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{
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VkDebugUtilsObjectNameInfoEXT debugName = {
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VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
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nullptr,
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ObjectType,
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0,
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name
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};
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UInt64 objectHandle;
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if constexpr (std::is_pointer_v<VkType>)
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objectHandle = static_cast<UInt64>(reinterpret_cast<std::uintptr_t>(m_handle));
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else
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objectHandle = static_cast<UInt64>(m_handle);
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if constexpr (std::is_pointer_v<VkType>)
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debugName.objectHandle = static_cast<UInt64>(reinterpret_cast<std::uintptr_t>(m_handle));
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else
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debugName.objectHandle = static_cast<UInt64>(m_handle);
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m_device->vkSetDebugUtilsObjectNameEXT(*m_device, &debugName);
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}
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}
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template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
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void DeviceObject<C, VkType, CreateInfo, ObjectType>::SetDebugName(const std::string& name)
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{
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return SetDebugName(name.data());
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return m_device->SetDebugName(ObjectType, objectHandle, std::forward<T>(name));
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}
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template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
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