Renderer: Implement and use debug names

This commit is contained in:
SirLynix
2022-12-02 22:46:43 +01:00
parent 54aafe05a1
commit 77642cf431
74 changed files with 290 additions and 38 deletions

View File

@@ -9,6 +9,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceObject.hpp>
#include <string_view>
namespace Nz
{
@@ -29,6 +30,8 @@ namespace Nz
inline Device& GetDevice() const;
inline VkResult GetLastErrorCode() const;
inline void SetDebugName(std::string_view name);
Pipeline& operator=(const Pipeline&) = delete;
Pipeline& operator=(Pipeline&&) = delete;