Renderer: Implement and use debug names

This commit is contained in:
SirLynix
2022-12-02 22:46:43 +01:00
parent 54aafe05a1
commit 77642cf431
74 changed files with 290 additions and 38 deletions

View File

@@ -59,6 +59,11 @@ namespace Nz
return bindingPtr;
}
void OpenGLRenderPipelineLayout::UpdateDebugName(std::string_view name)
{
// No OpenGL object to name
}
auto OpenGLRenderPipelineLayout::AllocatePool() -> DescriptorPool&
{
constexpr UInt32 MaxSet = 128;