Renderer: Implement and use debug names
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@@ -59,6 +59,11 @@ namespace Nz
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return bindingPtr;
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}
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void OpenGLRenderPipelineLayout::UpdateDebugName(std::string_view name)
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{
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// No OpenGL object to name
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}
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auto OpenGLRenderPipelineLayout::AllocatePool() -> DescriptorPool&
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{
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constexpr UInt32 MaxSet = 128;
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