Renderer: Implement and use debug names
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@@ -132,6 +132,11 @@ namespace Nz
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}
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}
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void OpenGLShaderBinding::UpdateDebugName(std::string_view name)
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{
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// No OpenGL object to name
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}
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void OpenGLShaderBinding::Release()
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{
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m_owner.Release(*this);
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