Renderer: Implement and use debug names

This commit is contained in:
SirLynix
2022-12-02 22:46:43 +01:00
parent 54aafe05a1
commit 77642cf431
74 changed files with 290 additions and 38 deletions

View File

@@ -132,6 +132,11 @@ namespace Nz
}
}
void OpenGLShaderBinding::UpdateDebugName(std::string_view name)
{
// No OpenGL object to name
}
void OpenGLShaderBinding::Release()
{
m_owner.Release(*this);