Renderer: Implement and use debug names

This commit is contained in:
SirLynix
2022-12-02 22:46:43 +01:00
parent 54aafe05a1
commit 77642cf431
74 changed files with 290 additions and 38 deletions

View File

@@ -8,6 +8,11 @@
namespace Nz
{
void VulkanCommandBuffer::UpdateDebugName(std::string_view name)
{
return m_owner.m_device->SetDebugName(VK_OBJECT_TYPE_COMMAND_BUFFER, static_cast<UInt64>(reinterpret_cast<std::uintptr_t>(static_cast<VkCommandBuffer>(m_commandBuffer))), name);
}
void VulkanCommandBuffer::Release()
{
m_owner.Release(*this);