Renderer: Implement and use debug names
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@@ -38,7 +38,12 @@ namespace Nz
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return AllocateFromPool(newPoolIndex, std::move(commandBuffer));
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}
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void VulkanCommandPool::UpdateDebugName(std::string_view name)
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{
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m_commandPool.SetDebugName(name);
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}
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auto VulkanCommandPool::AllocatePool() -> CommandPool&
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{
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constexpr UInt32 MaxSet = 128;
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