Renderer: Implement and use debug names
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@@ -133,6 +133,11 @@ namespace Nz
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{
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OnRenderPassRelease(this);
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}
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void VulkanRenderPass::UpdateDebugName(std::string_view name)
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{
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return m_renderPass.SetDebugName(name);
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}
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}
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#if defined(NAZARA_PLATFORM_WINDOWS)
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