Renderer: Implement and use debug names
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@@ -87,6 +87,11 @@ namespace Nz
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return true;
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}
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void VulkanRenderPipelineLayout::UpdateDebugName(std::string_view name)
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{
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m_pipelineLayout.SetDebugName(name);
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}
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auto VulkanRenderPipelineLayout::AllocatePool() -> DescriptorPool&
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{
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StackVector<VkDescriptorPoolSize> poolSizes = NazaraStackVector(VkDescriptorPoolSize, m_layoutInfo.bindings.size());
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