Refactor SpirV classes

SpirvStatementVisitor was merged with SpirvExpressionLoad
SpirvExpressionLoadAccessMember was renamed SpirvExpressionLoad
This commit is contained in:
Jérôme Leclercq
2020-08-23 21:56:30 +02:00
parent 6c379eff68
commit 77b66620c9
12 changed files with 591 additions and 714 deletions

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@@ -0,0 +1,58 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPIRVEXPRESSIONLOAD_HPP
#define NAZARA_SPIRVEXPRESSIONLOAD_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
#include <Nazara/Shader/ShaderVarVisitorExcept.hpp>
#include <vector>
namespace Nz
{
class SpirvWriter;
class NAZARA_SHADER_API SpirvAstVisitor : public ShaderAstVisitorExcept
{
public:
inline SpirvAstVisitor(SpirvWriter& writer);
SpirvAstVisitor(const SpirvAstVisitor&) = delete;
SpirvAstVisitor(SpirvAstVisitor&&) = delete;
~SpirvAstVisitor() = default;
UInt32 EvaluateExpression(const ShaderNodes::ExpressionPtr& expr);
using ShaderAstVisitorExcept::Visit;
void Visit(ShaderNodes::AccessMember& node) override;
void Visit(ShaderNodes::AssignOp& node) override;
void Visit(ShaderNodes::BinaryOp& node) override;
void Visit(ShaderNodes::Cast& node) override;
void Visit(ShaderNodes::Constant& node) override;
void Visit(ShaderNodes::DeclareVariable& node) override;
void Visit(ShaderNodes::ExpressionStatement& node) override;
void Visit(ShaderNodes::Identifier& node) override;
void Visit(ShaderNodes::IntrinsicCall& node) override;
void Visit(ShaderNodes::Sample2D& node) override;
void Visit(ShaderNodes::StatementBlock& node) override;
void Visit(ShaderNodes::SwizzleOp& node) override;
SpirvAstVisitor& operator=(const SpirvAstVisitor&) = delete;
SpirvAstVisitor& operator=(SpirvAstVisitor&&) = delete;
private:
void PushResultId(UInt32 value);
UInt32 PopResultId();
std::vector<UInt32> m_resultIds;
SpirvWriter& m_writer;
};
}
#include <Nazara/Shader/SpirvAstVisitor.inl>
#endif

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@@ -2,12 +2,12 @@
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/SpirvStatementVisitor.hpp>
#include <Nazara/Shader/SpirvAstVisitor.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
{
inline SpirvStatementVisitor::SpirvStatementVisitor(SpirvWriter& writer) :
inline SpirvAstVisitor::SpirvAstVisitor(SpirvWriter& writer) :
m_writer(writer)
{
}

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@@ -4,13 +4,14 @@
#pragma once
#ifndef NAZARA_SPIRVEXPRESSIONLOAD_HPP
#define NAZARA_SPIRVEXPRESSIONLOAD_HPP
#ifndef NAZARA_SPIRVEXPRESSIONLOADACCESSMEMBER_HPP
#define NAZARA_SPIRVEXPRESSIONLOADACCESSMEMBER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
#include <Nazara/Shader/ShaderVarVisitorExcept.hpp>
#include <Nazara/Shader/SpirvData.hpp>
#include <vector>
namespace Nz
@@ -25,37 +26,35 @@ namespace Nz
SpirvExpressionLoad(SpirvExpressionLoad&&) = delete;
~SpirvExpressionLoad() = default;
UInt32 EvaluateExpression(const ShaderNodes::ExpressionPtr& expr);
UInt32 Evaluate(ShaderNodes::Expression& node);
using ShaderAstVisitorExcept::Visit;
using ShaderAstVisitor::Visit;
void Visit(ShaderNodes::AccessMember& node) override;
void Visit(ShaderNodes::AssignOp& node) override;
void Visit(ShaderNodes::BinaryOp& node) override;
void Visit(ShaderNodes::Cast& node) override;
void Visit(ShaderNodes::Constant& node) override;
void Visit(ShaderNodes::DeclareVariable& node) override;
void Visit(ShaderNodes::ExpressionStatement& node) override;
void Visit(ShaderNodes::Identifier& node) override;
void Visit(ShaderNodes::IntrinsicCall& node) override;
void Visit(ShaderNodes::Sample2D& node) override;
void Visit(ShaderNodes::SwizzleOp& node) override;
using ShaderVarVisitorExcept::Visit;
void Visit(ShaderNodes::BuiltinVariable& var) override;
using ShaderVarVisitor::Visit;
void Visit(ShaderNodes::InputVariable& var) override;
void Visit(ShaderNodes::LocalVariable& var) override;
void Visit(ShaderNodes::ParameterVariable& var) override;
void Visit(ShaderNodes::UniformVariable& var) override;
SpirvExpressionLoad& operator=(const SpirvExpressionLoad&) = delete;
SpirvExpressionLoad& operator=(SpirvExpressionLoad&&) = delete;
private:
void PushResultId(UInt32 value);
UInt32 PopResultId();
struct Pointer
{
SpirvStorageClass storage;
UInt32 resultId;
UInt32 pointedTypeId;
};
struct Value
{
UInt32 resultId;
};
std::vector<UInt32> m_resultIds;
SpirvWriter& m_writer;
std::variant<std::monostate, Pointer, Value> m_value;
};
}

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@@ -1,62 +0,0 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPIRVEXPRESSIONLOADACCESSMEMBER_HPP
#define NAZARA_SPIRVEXPRESSIONLOADACCESSMEMBER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
#include <Nazara/Shader/ShaderVarVisitorExcept.hpp>
#include <Nazara/Shader/SpirvData.hpp>
#include <vector>
namespace Nz
{
class SpirvWriter;
class NAZARA_SHADER_API SpirvExpressionLoadAccessMember : public ShaderAstVisitorExcept, public ShaderVarVisitorExcept
{
public:
inline SpirvExpressionLoadAccessMember(SpirvWriter& writer);
SpirvExpressionLoadAccessMember(const SpirvExpressionLoadAccessMember&) = delete;
SpirvExpressionLoadAccessMember(SpirvExpressionLoadAccessMember&&) = delete;
~SpirvExpressionLoadAccessMember() = default;
UInt32 EvaluateExpression(ShaderNodes::AccessMember& expr);
using ShaderAstVisitor::Visit;
void Visit(ShaderNodes::AccessMember& node) override;
void Visit(ShaderNodes::Identifier& node) override;
using ShaderVarVisitor::Visit;
void Visit(ShaderNodes::InputVariable& var) override;
void Visit(ShaderNodes::UniformVariable& var) override;
SpirvExpressionLoadAccessMember& operator=(const SpirvExpressionLoadAccessMember&) = delete;
SpirvExpressionLoadAccessMember& operator=(SpirvExpressionLoadAccessMember&&) = delete;
private:
struct Pointer
{
SpirvStorageClass storage;
UInt32 resultId;
UInt32 pointedTypeId;
};
struct Value
{
UInt32 resultId;
};
SpirvWriter& m_writer;
std::variant<std::monostate, Pointer, Value> m_value;
};
}
#include <Nazara/Shader/SpirvExpressionLoadAccessMember.inl>
#endif

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@@ -1,16 +0,0 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/SpirvExpressionLoadAccessMember.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
{
inline SpirvExpressionLoadAccessMember::SpirvExpressionLoadAccessMember(SpirvWriter& writer) :
m_writer(writer)
{
}
}
#include <Nazara/Shader/DebugOff.hpp>

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@@ -1,43 +0,0 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPIRVSTATEMENTVISITOR_HPP
#define NAZARA_SPIRVSTATEMENTVISITOR_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
namespace Nz
{
class SpirvWriter;
class NAZARA_SHADER_API SpirvStatementVisitor : public ShaderAstVisitorExcept
{
public:
inline SpirvStatementVisitor(SpirvWriter& writer);
SpirvStatementVisitor(const SpirvStatementVisitor&) = delete;
SpirvStatementVisitor(SpirvStatementVisitor&&) = delete;
~SpirvStatementVisitor() = default;
using ShaderAstVisitor::Visit;
void Visit(ShaderNodes::AssignOp& node) override;
void Visit(ShaderNodes::Branch& node) override;
void Visit(ShaderNodes::DeclareVariable& node) override;
void Visit(ShaderNodes::ExpressionStatement& node) override;
void Visit(ShaderNodes::StatementBlock& node) override;
SpirvStatementVisitor& operator=(const SpirvStatementVisitor&) = delete;
SpirvStatementVisitor& operator=(SpirvStatementVisitor&&) = delete;
private:
SpirvWriter& m_writer;
};
}
#include <Nazara/Shader/SpirvStatementVisitor.inl>
#endif

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@@ -25,10 +25,10 @@ namespace Nz
class NAZARA_SHADER_API SpirvWriter
{
friend class SpirvAstVisitor;
friend class SpirvExpressionLoad;
friend class SpirvExpressionLoadAccessMember;
friend class SpirvExpressionStore;
friend class SpirvStatementVisitor;
friend class SpirvVisitor;
public:
struct Environment;