JoltPhysics3D/JoltCollider3D: Fix offsetMatrix not taken into account
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@ -166,8 +166,8 @@ namespace Nz
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float radius = capsuleSettings->mRadius;
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float halfHeight = capsuleSettings->mHalfHeightOfCylinder;
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std::optional<std::size_t> firstVertex;
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std::optional<std::size_t> lastVertex;
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std::optional<UInt16> firstVertex;
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std::optional<UInt16> lastVertex;
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for (unsigned int slice = 0; slice < sliceCount; ++slice)
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{
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@ -178,20 +178,20 @@ namespace Nz
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{
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auto [sin, cos] = RadianAnglef(0.5f * Pi<float> * i / cornerStepCount).GetSinCos();
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std::size_t index;
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UInt16 index;
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if (firstVertex && i == 0)
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index = *firstVertex;
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else
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{
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index = vertices.size();
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vertices.push_back(top + rot * (radius * Vector3f(sin, cos, 0.f)));
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index = SafeCast<UInt16>(vertices.size());
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vertices.push_back(offsetMatrix * (top + rot * (radius * Vector3f(sin, cos, 0.f))));
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if (i == 0)
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firstVertex = index;
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}
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if (i > 1)
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{
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indices.push_back(index - 1);
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indices.push_back(static_cast<UInt16>(index - 1));
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indices.push_back(index);
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}
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else if (i == 1)
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@ -206,18 +206,18 @@ namespace Nz
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{
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auto [sin, cos] = RadianAnglef(0.5f * Pi<float> * i / cornerStepCount).GetSinCos();
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std::size_t index;
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UInt16 index;
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if (lastVertex && i == sliceCount - 1)
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index = *lastVertex;
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else
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{
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index = vertices.size();
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vertices.push_back(bottom - rot * (radius * Vector3f(-cos, sin, 0.f)));
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index = SafeCast<UInt16>(vertices.size());
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vertices.push_back(offsetMatrix * (bottom - rot * (radius * Vector3f(-cos, sin, 0.f))));
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if (i == sliceCount - 1)
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lastVertex = index;
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}
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indices.push_back(index - 1);
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indices.push_back(static_cast<UInt16>(index - 1));
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indices.push_back(index);
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}
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}
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