Lua/LuaInstance: Fix missing memory/time methods

This commit is contained in:
Lynix
2017-06-10 22:29:17 +02:00
parent 35ba78510b
commit 78182502e3
3 changed files with 49 additions and 14 deletions

View File

@@ -25,10 +25,19 @@ namespace Nz
LuaInstance(LuaInstance&& instance) = default;
~LuaInstance();
inline std::size_t GetMemoryLimit() const;
inline std::size_t GetMemoryUsage() const;
inline UInt32 GetTimeLimit() const;
inline void SetMemoryLimit(std::size_t memoryLimit);
inline void SetTimeLimit(UInt32 limit);
LuaInstance& operator=(const LuaInstance&) = delete;
LuaInstance& operator=(LuaInstance&& instance) = default;
private:
inline void SetMemoryUsage(std::size_t memoryUsage);
static void* MemoryAllocator(void *ud, void *ptr, std::size_t osize, std::size_t nsize);
static void TimeLimiter(lua_State* internalState, lua_Debug* debug);

View File

@@ -3,16 +3,34 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Lua/LuaInstance.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/Flags.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <Nazara/Core/StringStream.hpp>
#include <Nazara/Math/Algorithm.hpp>
#include <limits>
#include <string>
#include <vector>
#include <type_traits>
#include <Nazara/Lua/Debug.hpp>
namespace Nz
{
inline std::size_t LuaInstance::GetMemoryLimit() const
{
return m_memoryLimit;
}
inline std::size_t LuaInstance::GetMemoryUsage() const
{
return m_memoryUsage;
}
inline UInt32 LuaInstance::GetTimeLimit() const
{
return m_timeLimit;
}
inline void LuaInstance::SetMemoryLimit(std::size_t memoryLimit)
{
m_memoryLimit = m_memoryLimit;
}
inline void LuaInstance::SetTimeLimit(UInt32 limit)
{
m_timeLimit = limit;
}
}
#include <Nazara/Lua/DebugOff.hpp>