OpenGLRenderer: Improve OpenGL wrapper
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@@ -19,11 +19,13 @@ namespace Nz::GL
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friend DeviceObject;
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public:
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Texture() = default;
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using DeviceObject::DeviceObject;
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Texture(const Texture&) = delete;
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Texture(Texture&&) noexcept = default;
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~Texture() = default;
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inline TextureTarget GetTarget() const;
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inline void SetParameterf(GLenum pname, GLfloat param);
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inline void SetParameteri(GLenum pname, GLint param);
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inline void SetParameterfv(GLenum pname, const GLfloat* param);
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