Shader: Fill SourceLocation info to AST when parsing

This commit is contained in:
SirLynix
2022-03-28 18:24:51 +02:00
committed by Jérôme Leclercq
parent 8429411755
commit 78f4751967
10 changed files with 339 additions and 173 deletions

View File

@@ -198,7 +198,7 @@ namespace Nz::ShaderBuilder
{
inline ShaderAst::WhileStatementPtr operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr body) const;
};
}
}
constexpr Impl::AccessIndex AccessIndex;
constexpr Impl::AccessMember AccessMember;