Shader: Fill SourceLocation info to AST when parsing
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committed by
Jérôme Leclercq
parent
8429411755
commit
78f4751967
@@ -198,7 +198,7 @@ namespace Nz::ShaderBuilder
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{
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inline ShaderAst::WhileStatementPtr operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr body) const;
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};
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}
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}
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constexpr Impl::AccessIndex AccessIndex;
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constexpr Impl::AccessMember AccessMember;
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