Shader: Fill SourceLocation info to AST when parsing
This commit is contained in:
committed by
Jérôme Leclercq
parent
8429411755
commit
78f4751967
@@ -25,6 +25,13 @@ namespace Nz::ShaderLang
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ShaderAst::ModulePtr Parse(const std::vector<Token>& tokens);
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private:
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struct Attribute
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{
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ShaderAst::AttributeType type;
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ShaderAst::ExpressionPtr args;
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SourceLocation sourceLocation;
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};
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// Flow control
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const Token& Advance();
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void Consume(std::size_t count = 1);
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@@ -33,9 +40,9 @@ namespace Nz::ShaderLang
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const Token& Expect(TokenType type);
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const Token& Peek(std::size_t advance = 0);
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std::vector<ShaderAst::ExprValue> ParseAttributes();
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void ParseModuleStatement(std::vector<ShaderAst::ExprValue> attributes);
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void ParseVariableDeclaration(std::string& name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType>& type, ShaderAst::ExpressionPtr& initialValue);
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std::vector<Attribute> ParseAttributes();
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void ParseModuleStatement(std::vector<Attribute> attributes);
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void ParseVariableDeclaration(std::string& name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType>& type, ShaderAst::ExpressionPtr& initialValue, SourceLocation& sourceLocation);
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ShaderAst::ExpressionPtr BuildIdentifierAccess(ShaderAst::ExpressionPtr lhs, ShaderAst::ExpressionPtr rhs);
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ShaderAst::ExpressionPtr BuildIndexAccess(ShaderAst::ExpressionPtr lhs, ShaderAst::ExpressionPtr rhs);
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@@ -46,27 +53,26 @@ namespace Nz::ShaderLang
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ShaderAst::StatementPtr ParseBranchStatement();
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ShaderAst::StatementPtr ParseConstStatement();
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ShaderAst::StatementPtr ParseDiscardStatement();
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ShaderAst::StatementPtr ParseExternalBlock(std::vector<ShaderAst::ExprValue> attributes = {});
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ShaderAst::StatementPtr ParseForDeclaration(std::vector<ShaderAst::ExprValue> attributes = {});
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std::vector<ShaderAst::StatementPtr> ParseFunctionBody();
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ShaderAst::StatementPtr ParseFunctionDeclaration(std::vector<ShaderAst::ExprValue> attributes = {});
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ShaderAst::StatementPtr ParseExternalBlock(std::vector<Attribute> attributes = {});
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ShaderAst::StatementPtr ParseForDeclaration(std::vector<Attribute> attributes = {});
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ShaderAst::StatementPtr ParseFunctionDeclaration(std::vector<Attribute> attributes = {});
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ShaderAst::DeclareFunctionStatement::Parameter ParseFunctionParameter();
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ShaderAst::StatementPtr ParseImportStatement();
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ShaderAst::StatementPtr ParseOptionDeclaration();
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ShaderAst::StatementPtr ParseReturnStatement();
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ShaderAst::StatementPtr ParseRootStatement(std::vector<ShaderAst::ExprValue> attributes = {});
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ShaderAst::StatementPtr ParseRootStatement(std::vector<Attribute> attributes = {});
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ShaderAst::StatementPtr ParseSingleStatement();
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ShaderAst::StatementPtr ParseStatement();
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std::vector<ShaderAst::StatementPtr> ParseStatementList();
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ShaderAst::StatementPtr ParseStructDeclaration(std::vector<ShaderAst::ExprValue> attributes = {});
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std::vector<ShaderAst::StatementPtr> ParseStatementList(SourceLocation* sourceLocation);
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ShaderAst::StatementPtr ParseStructDeclaration(std::vector<Attribute> attributes = {});
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ShaderAst::StatementPtr ParseVariableDeclaration();
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ShaderAst::StatementPtr ParseWhileStatement(std::vector<ShaderAst::ExprValue> attributes);
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ShaderAst::StatementPtr ParseWhileStatement(std::vector<Attribute> attributes);
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// Expressions
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ShaderAst::ExpressionPtr ParseBinOpRhs(int exprPrecedence, ShaderAst::ExpressionPtr lhs);
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ShaderAst::ExpressionPtr ParseConstSelectExpression();
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ShaderAst::ExpressionPtr ParseExpression();
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std::vector<ShaderAst::ExpressionPtr> ParseExpressionList(TokenType terminationToken);
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std::vector<ShaderAst::ExpressionPtr> ParseExpressionList(TokenType terminationToken, SourceLocation* terminationLocation);
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ShaderAst::ExpressionPtr ParseFloatingPointExpression();
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ShaderAst::ExpressionPtr ParseIdentifier();
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ShaderAst::ExpressionPtr ParseIntegerExpression();
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@@ -75,8 +81,7 @@ namespace Nz::ShaderLang
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ShaderAst::ExpressionPtr ParseStringExpression();
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ShaderAst::ExpressionPtr ParseVariableAssignation();
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ShaderAst::AttributeType ParseIdentifierAsAttributeType();
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const std::string& ParseIdentifierAsName();
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const std::string& ParseIdentifierAsName(SourceLocation* sourceLocation);
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std::string ParseModuleName();
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ShaderAst::ExpressionPtr ParseType();
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