Shader: Fill SourceLocation info to AST when parsing
This commit is contained in:
committed by
Jérôme Leclercq
parent
8429411755
commit
78f4751967
@@ -3,6 +3,7 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderLangSourceLocation.hpp>
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#include <cassert>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz::ShaderLang
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@@ -42,6 +43,40 @@ namespace Nz::ShaderLang
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{
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}
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inline void SourceLocation::ExtendToLeft(const SourceLocation& leftLocation)
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{
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assert(file == leftLocation.file);
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assert(leftLocation.startLine <= endLine);
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startLine = leftLocation.startLine;
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assert(leftLocation.startLine < endLine || leftLocation.startColumn <= endColumn);
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startColumn = leftLocation.startColumn;
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}
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inline void SourceLocation::ExtendToRight(const SourceLocation& rightLocation)
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{
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assert(file == rightLocation.file);
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assert(rightLocation.endLine >= startLine);
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endLine = rightLocation.endLine;
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assert(rightLocation.endLine > startLine || rightLocation.endColumn >= startColumn);
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endColumn = endColumn;
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}
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inline SourceLocation SourceLocation::BuildFromTo(const SourceLocation& leftSource, const SourceLocation& rightSource)
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{
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assert(leftSource.file == rightSource.file);
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assert(leftSource.startLine <= rightSource.endLine);
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assert(leftSource.startLine < rightSource.endLine || leftSource.startColumn <= rightSource.endColumn);
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SourceLocation sourceLoc;
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sourceLoc.file = leftSource.file;
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sourceLoc.startLine = leftSource.startLine;
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sourceLoc.startColumn = leftSource.startColumn;
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sourceLoc.endLine = rightSource.endLine;
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sourceLoc.endColumn = rightSource.endColumn;
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return sourceLoc;
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}
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inline bool SourceLocation::IsValid() const
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{
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return startLine != 0 && endLine != 0 && endColumn != 0 && startColumn != 0;
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