PhysicsSystem2D: Fix RegisterCallbacks for good
Allowing move instead of forcing copy Fixing RegisterCallbacks overload
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@@ -57,8 +57,8 @@ namespace Ndk
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void RegionQuery(const Nz::Rectf& boundingBox, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, std::vector<EntityHandle>* bodies);
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void RegisterCallbacks(unsigned int collisionId, const Callback& callbacks);
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void RegisterCallbacks(unsigned int collisionIdA, unsigned int collisionIdB, const Callback& callbacks);
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void RegisterCallbacks(unsigned int collisionId, Callback callbacks);
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void RegisterCallbacks(unsigned int collisionIdA, unsigned int collisionIdB, Callback callbacks);
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inline void SetDamping(float dampingValue);
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inline void SetGravity(const Nz::Vector2f& gravity);
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