Graphics: Add Camera class
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76
include/Nazara/Graphics/Camera.hpp
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76
include/Nazara/Graphics/Camera.hpp
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// Copyright (C) 2021 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_CAMERA_HPP
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#define NAZARA_CAMERA_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/ViewerInstance.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <memory>
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#include <vector>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API Camera : public AbstractViewer
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{
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public:
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inline Camera(const RenderTarget* renderTarget, ProjectionType projectionType = ProjectionType::Perspective);
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inline Camera(const Camera& camera);
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inline Camera(Camera&& camera) noexcept;
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~Camera() = default;
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inline float GetAspectRatio() const;
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inline DegreeAnglef GetFOV() const;
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const RenderTarget& GetRenderTarget() override;
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inline const Vector2f& GetSize() const;
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inline const Rectf& GetTargetRegion() const;
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ViewerInstance& GetViewerInstance() override;
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const ViewerInstance& GetViewerInstance() const override;
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const Recti& GetViewport() const override;
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inline float GetZFar() const;
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inline float GetZNear() const;
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inline void UpdateFOV(DegreeAnglef fov);
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inline void UpdateProjectionType(ProjectionType projectionType);
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inline void UpdateSize(const Vector2f& size);
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void UpdateTarget(const RenderTarget* framebuffer);
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inline void UpdateTargetRegion(const Rectf& targetRegion);
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inline void UpdateViewport(const Recti& viewport);
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inline void UpdateZFar(float zFar);
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inline void UpdateZNear(float zNear);
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inline Camera& operator=(const Camera& camera);
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inline Camera& operator=(Camera&& camera) noexcept;
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private:
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inline void UpdateProjectionMatrix();
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inline void UpdateViewport();
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inline void UpdateViewport(Vector2ui renderTargetSize);
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NazaraSlot(RenderTarget, OnRenderTargetRelease, m_onRenderTargetRelease);
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NazaraSlot(RenderTarget, OnRenderTargetSizeChange, m_onRenderTargetSizeChange);
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const RenderTarget* m_renderTarget;
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DegreeAnglef m_fov;
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ProjectionType m_projectionType;
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Rectf m_targetRegion;
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Recti m_viewport;
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Vector2f m_size;
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ViewerInstance m_viewerInstance;
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float m_aspectRatio;
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float m_zFar;
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float m_zNear;
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};
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}
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#include <Nazara/Graphics/Camera.inl>
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#endif
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