Graphics: Add Camera class

This commit is contained in:
Jérôme Leclercq
2021-07-29 20:16:58 +02:00
parent 9a311da2c8
commit 793952eb67
6 changed files with 340 additions and 290 deletions

View File

@@ -0,0 +1,55 @@
// Copyright (C) 2021 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#include <Nazara/Graphics/Camera.hpp>
#include <stdexcept>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
const RenderTarget& Camera::GetRenderTarget()
{
if (!m_renderTarget)
throw std::runtime_error("no rendertarget set");
return* m_renderTarget;
}
ViewerInstance& Camera::GetViewerInstance()
{
return m_viewerInstance;
}
const ViewerInstance& Camera::GetViewerInstance() const
{
return m_viewerInstance;
}
const Recti& Camera::GetViewport() const
{
return m_viewport;
}
void Camera::UpdateTarget(const RenderTarget* renderTarget)
{
m_onRenderTargetRelease.Disconnect();
m_onRenderTargetSizeChange.Disconnect();
m_renderTarget = renderTarget;
if (m_renderTarget)
{
m_onRenderTargetRelease.Connect(m_renderTarget->OnRenderTargetRelease, [this](const RenderTarget*)
{
UpdateTarget(nullptr);
});
m_onRenderTargetSizeChange.Connect(m_renderTarget->OnRenderTargetSizeChange, [this](const RenderTarget*, const Vector2ui& newSize)
{
UpdateViewport(newSize);
});
UpdateViewport();
}
}
}

View File

@@ -3,53 +3,8 @@
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#include <Nazara/Graphics/Components/CameraComponent.hpp>
#include <stdexcept>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
const RenderTarget& CameraComponent::GetRenderTarget()
{
if (!m_renderTarget)
throw std::runtime_error("no rendertarget set");
return* m_renderTarget;
}
ViewerInstance& CameraComponent::GetViewerInstance()
{
return m_viewerInstance;
}
const ViewerInstance& CameraComponent::GetViewerInstance() const
{
return m_viewerInstance;
}
const Recti& CameraComponent::GetViewport() const
{
return m_viewport;
}
void CameraComponent::UpdateTarget(const RenderTarget* renderTarget)
{
m_onRenderTargetRelease.Disconnect();
m_onRenderTargetSizeChange.Disconnect();
m_renderTarget = renderTarget;
if (m_renderTarget)
{
m_onRenderTargetRelease.Connect(m_renderTarget->OnRenderTargetRelease, [this](const RenderTarget*)
{
UpdateTarget(nullptr);
});
m_onRenderTargetSizeChange.Connect(m_renderTarget->OnRenderTargetSizeChange, [this](const RenderTarget*, const Vector2ui& newSize)
{
UpdateViewport(newSize);
});
UpdateViewport();
}
}
}