Utility: Add a better way to attach objects to joints

This commit is contained in:
SirLynix
2022-08-30 18:31:04 +02:00
parent 45c947faf1
commit 7949c57f16
9 changed files with 67 additions and 20 deletions

View File

@@ -22,6 +22,8 @@ namespace Nz
~NodeComponent() = default;
void SetParent(entt::handle entity, bool keepDerived = false);
void SetParentJoint(entt::handle entity, const std::string& jointName, bool keepDerived = false);
void SetParentJoint(entt::handle entity, std::size_t jointIndex, bool keepDerived = false);
using Node::SetParent;
NodeComponent& operator=(const NodeComponent&) = default;