Physics3D: Switch from Newton Dynamics to Bullet3
This commit is contained in:
committed by
Jérôme Leclercq
parent
ec1efb5e56
commit
795efae3a0
@@ -18,40 +18,38 @@
|
||||
#include <NazaraUtils/SparsePtr.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
class NewtonCollision;
|
||||
class btBoxShape;
|
||||
class btCapsuleShape;
|
||||
class btCompoundShape;
|
||||
class btCollisionShape;
|
||||
class btConeShape;
|
||||
class btConvexHullShape;
|
||||
class btCylinderShape;
|
||||
class btSphereShape;
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
///TODO: CollisionModifier
|
||||
///TODO: HeightfieldGeom
|
||||
///TODO: PlaneGeom ?
|
||||
///TODO: SceneGeom
|
||||
///TODO: TreeGeom
|
||||
|
||||
class PrimitiveList;
|
||||
class PhysWorld3D;
|
||||
class StaticMesh;
|
||||
struct Primitive;
|
||||
|
||||
class NAZARA_PHYSICS3D_API Collider3D
|
||||
{
|
||||
friend class Physics3D;
|
||||
|
||||
public:
|
||||
Collider3D() = default;
|
||||
Collider3D(const Collider3D&) = delete;
|
||||
Collider3D(Collider3D&&) = delete;
|
||||
virtual ~Collider3D();
|
||||
|
||||
virtual void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix = Matrix4f::Identity()) const = 0;
|
||||
|
||||
Boxf ComputeAABB(const Vector3f& translation, const Quaternionf& rotation, const Vector3f& scale) const;
|
||||
virtual Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const;
|
||||
virtual void ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const;
|
||||
virtual float ComputeVolume() const;
|
||||
virtual void ComputeInertia(float mass, Vector3f* inertia) const;
|
||||
|
||||
virtual void ForEachPolygon(const std::function<void(const Vector3f* vertices, std::size_t vertexCount)>& callback) const;
|
||||
virtual std::shared_ptr<StaticMesh> GenerateDebugMesh() const;
|
||||
|
||||
virtual std::shared_ptr<StaticMesh> GenerateMesh() const;
|
||||
|
||||
NewtonCollision* GetHandle(PhysWorld3D* world) const;
|
||||
virtual btCollisionShape* GetShape() const = 0;
|
||||
virtual ColliderType3D GetType() const = 0;
|
||||
|
||||
Collider3D& operator=(const Collider3D&) = delete;
|
||||
@@ -59,146 +57,153 @@ namespace Nz
|
||||
|
||||
static std::shared_ptr<Collider3D> Build(const PrimitiveList& list);
|
||||
|
||||
// Signals:
|
||||
NazaraSignal(OnColliderRelease, const Collider3D* /*collider*/);
|
||||
|
||||
protected:
|
||||
virtual NewtonCollision* CreateHandle(PhysWorld3D* world) const = 0;
|
||||
|
||||
mutable std::unordered_map<PhysWorld3D*, NewtonCollision*> m_handles;
|
||||
private:
|
||||
static std::shared_ptr<Collider3D> CreateGeomFromPrimitive(const Primitive& primitive);
|
||||
};
|
||||
|
||||
class NAZARA_PHYSICS3D_API BoxCollider3D : public Collider3D
|
||||
class NAZARA_PHYSICS3D_API BoxCollider3D final : public Collider3D
|
||||
{
|
||||
public:
|
||||
BoxCollider3D(const Vector3f& lengths, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
BoxCollider3D(const Vector3f& lengths, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
BoxCollider3D(const Vector3f& lengths);
|
||||
~BoxCollider3D();
|
||||
|
||||
Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const override;
|
||||
float ComputeVolume() const override;
|
||||
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
|
||||
|
||||
Vector3f GetLengths() const;
|
||||
btCollisionShape* GetShape() const override;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
Matrix4f m_matrix;
|
||||
std::unique_ptr<btBoxShape> m_shape;
|
||||
Vector3f m_lengths;
|
||||
};
|
||||
|
||||
class NAZARA_PHYSICS3D_API CapsuleCollider3D : public Collider3D
|
||||
class NAZARA_PHYSICS3D_API CapsuleCollider3D final : public Collider3D
|
||||
{
|
||||
public:
|
||||
CapsuleCollider3D(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
CapsuleCollider3D(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
CapsuleCollider3D(float length, float radius);
|
||||
~CapsuleCollider3D();
|
||||
|
||||
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
|
||||
|
||||
float GetLength() const;
|
||||
float GetRadius() const;
|
||||
btCollisionShape* GetShape() const override;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
std::unique_ptr<btCapsuleShape> m_shape;
|
||||
float m_length;
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class NAZARA_PHYSICS3D_API CompoundCollider3D final : public Collider3D
|
||||
{
|
||||
public:
|
||||
struct ChildCollider;
|
||||
|
||||
CompoundCollider3D(std::vector<ChildCollider> childs);
|
||||
~CompoundCollider3D();
|
||||
|
||||
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
|
||||
|
||||
const std::vector<ChildCollider>& GetGeoms() const;
|
||||
btCollisionShape* GetShape() const override;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
struct ChildCollider
|
||||
{
|
||||
std::shared_ptr<Collider3D> collider;
|
||||
Matrix4f offsetMatrix;
|
||||
};
|
||||
|
||||
private:
|
||||
std::unique_ptr<btCompoundShape> m_shape;
|
||||
std::vector<ChildCollider> m_childs;
|
||||
};
|
||||
|
||||
class NAZARA_PHYSICS3D_API ConeCollider3D final : public Collider3D
|
||||
{
|
||||
public:
|
||||
ConeCollider3D(float length, float radius);
|
||||
~ConeCollider3D();
|
||||
|
||||
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
|
||||
|
||||
float GetLength() const;
|
||||
float GetRadius() const;
|
||||
btCollisionShape* GetShape() const override;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<btConeShape> m_shape;
|
||||
float m_length;
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class NAZARA_PHYSICS3D_API ConvexCollider3D final : public Collider3D
|
||||
{
|
||||
public:
|
||||
ConvexCollider3D(SparsePtr<const Vector3f> vertices, unsigned int vertexCount);
|
||||
~ConvexCollider3D();
|
||||
|
||||
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
|
||||
|
||||
btCollisionShape* GetShape() const override;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<btConvexHullShape> m_shape;
|
||||
};
|
||||
|
||||
class NAZARA_PHYSICS3D_API CylinderCollider3D final : public Collider3D
|
||||
{
|
||||
public:
|
||||
CylinderCollider3D(float length, float radius);
|
||||
~CylinderCollider3D();
|
||||
|
||||
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
|
||||
|
||||
float GetLength() const;
|
||||
float GetRadius() const;
|
||||
btCollisionShape* GetShape() const override;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<btCylinderShape> m_shape;
|
||||
Matrix4f m_matrix;
|
||||
float m_length;
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class NAZARA_PHYSICS3D_API CompoundCollider3D : public Collider3D
|
||||
class NAZARA_PHYSICS3D_API NullCollider3D final : public Collider3D
|
||||
{
|
||||
public:
|
||||
CompoundCollider3D(std::vector<std::shared_ptr<Collider3D>> geoms);
|
||||
NullCollider3D() = default;
|
||||
~NullCollider3D() = default;
|
||||
|
||||
const std::vector<std::shared_ptr<Collider3D>>& GetGeoms() const;
|
||||
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
|
||||
|
||||
void ComputeInertia(float mass, Vector3f* inertia) const override;
|
||||
|
||||
btCollisionShape* GetShape() const override;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
std::vector<std::shared_ptr<Collider3D>> m_geoms;
|
||||
};
|
||||
|
||||
class NAZARA_PHYSICS3D_API ConeCollider3D : public Collider3D
|
||||
class NAZARA_PHYSICS3D_API SphereCollider3D final : public Collider3D
|
||||
{
|
||||
public:
|
||||
ConeCollider3D(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
ConeCollider3D(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
SphereCollider3D(float radius);
|
||||
~SphereCollider3D();
|
||||
|
||||
float GetLength() const;
|
||||
float GetRadius() const;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
Matrix4f m_matrix;
|
||||
float m_length;
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class NAZARA_PHYSICS3D_API ConvexCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
ConvexCollider3D(SparsePtr<const Vector3f> vertices, unsigned int vertexCount, float tolerance = 0.002f, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
ConvexCollider3D(SparsePtr<const Vector3f> vertices, unsigned int vertexCount, float tolerance, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
std::vector<Vector3f> m_vertices;
|
||||
Matrix4f m_matrix;
|
||||
float m_tolerance;
|
||||
};
|
||||
|
||||
class NAZARA_PHYSICS3D_API CylinderCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
CylinderCollider3D(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
CylinderCollider3D(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
|
||||
float GetLength() const;
|
||||
float GetRadius() const;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
Matrix4f m_matrix;
|
||||
float m_length;
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class NAZARA_PHYSICS3D_API NullCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
NullCollider3D();
|
||||
|
||||
void ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const override;
|
||||
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
};
|
||||
|
||||
class NAZARA_PHYSICS3D_API SphereCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
SphereCollider3D(float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
SphereCollider3D(float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
|
||||
Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const override;
|
||||
float ComputeVolume() const override;
|
||||
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
|
||||
|
||||
float GetRadius() const;
|
||||
btCollisionShape* GetShape() const override;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
std::unique_ptr<btSphereShape> m_shape;
|
||||
Vector3f m_position;
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
@@ -13,52 +13,27 @@
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
#include <Nazara/Physics3D/Config.hpp>
|
||||
#include <NazaraUtils/MovablePtr.hpp>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
class NewtonBody;
|
||||
class NewtonJoint;
|
||||
class NewtonMaterial;
|
||||
class NewtonWorld;
|
||||
class btDynamicsWorld;
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class RigidBody3D;
|
||||
|
||||
class NAZARA_PHYSICS3D_API PhysWorld3D
|
||||
{
|
||||
public:
|
||||
using BodyIterator = std::function<bool(RigidBody3D& body)>;
|
||||
using AABBOverlapCallback = std::function<bool(const RigidBody3D& firstBody, const RigidBody3D& secondBody)>;
|
||||
using CollisionCallback = std::function<bool(const RigidBody3D& firstBody, const RigidBody3D& secondBody)>;
|
||||
|
||||
PhysWorld3D();
|
||||
PhysWorld3D(const PhysWorld3D&) = delete;
|
||||
PhysWorld3D(PhysWorld3D&& ph) noexcept;
|
||||
~PhysWorld3D();
|
||||
|
||||
int CreateMaterial(std::string name = {});
|
||||
|
||||
void ForEachBodyInAABB(const Boxf& box, const BodyIterator& iterator);
|
||||
|
||||
btDynamicsWorld* GetDynamicsWorld();
|
||||
Vector3f GetGravity() const;
|
||||
NewtonWorld* GetHandle() const;
|
||||
int GetMaterial(const std::string& name);
|
||||
std::size_t GetMaxStepCount() const;
|
||||
Time GetStepSize() const;
|
||||
unsigned int GetThreadCount() const;
|
||||
|
||||
void SetGravity(const Vector3f& gravity);
|
||||
void SetMaxStepCount(std::size_t maxStepCount);
|
||||
void SetStepSize(Time stepSize);
|
||||
void SetThreadCount(unsigned int threadCount);
|
||||
|
||||
void SetMaterialCollisionCallback(int firstMaterial, int secondMaterial, AABBOverlapCallback aabbOverlapCallback, CollisionCallback collisionCallback);
|
||||
void SetMaterialDefaultCollidable(int firstMaterial, int secondMaterial, bool collidable);
|
||||
void SetMaterialDefaultElasticity(int firstMaterial, int secondMaterial, float elasticCoef);
|
||||
void SetMaterialDefaultFriction(int firstMaterial, int secondMaterial, float staticFriction, float kineticFriction);
|
||||
void SetMaterialDefaultSoftness(int firstMaterial, int secondMaterial, float softness);
|
||||
void SetMaterialSurfaceThickness(int firstMaterial, int secondMaterial, float thickness);
|
||||
|
||||
void Step(Time timestep);
|
||||
|
||||
@@ -66,19 +41,10 @@ namespace Nz
|
||||
PhysWorld3D& operator=(PhysWorld3D&&) noexcept;
|
||||
|
||||
private:
|
||||
struct Callback
|
||||
{
|
||||
AABBOverlapCallback aabbOverlapCallback;
|
||||
CollisionCallback collisionCallback;
|
||||
};
|
||||
struct BulletWorld;
|
||||
|
||||
static int OnAABBOverlap(const NewtonJoint* const contact, float timestep, int threadIndex);
|
||||
static void ProcessContact(const NewtonJoint* const contact, float timestep, int threadIndex);
|
||||
|
||||
std::unordered_map<Nz::UInt64, std::unique_ptr<Callback>> m_callbacks;
|
||||
std::unordered_map<std::string, int> m_materialIds;
|
||||
std::size_t m_maxStepCount;
|
||||
MovablePtr<NewtonWorld> m_world;
|
||||
std::unique_ptr<BulletWorld> m_world;
|
||||
Vector3f m_gravity;
|
||||
Time m_stepSize;
|
||||
Time m_timestepAccumulator;
|
||||
|
||||
@@ -25,8 +25,6 @@ namespace Nz
|
||||
Physics3D(Config /*config*/);
|
||||
~Physics3D() = default;
|
||||
|
||||
unsigned int GetMemoryUsed();
|
||||
|
||||
private:
|
||||
static Physics3D* s_instance;
|
||||
};
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
#include <Nazara/Physics3D/Config.hpp>
|
||||
#include <NazaraUtils/MovablePtr.hpp>
|
||||
|
||||
class NewtonBody;
|
||||
class btRigidBody;
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
@@ -27,7 +27,7 @@ namespace Nz
|
||||
public:
|
||||
RigidBody3D(PhysWorld3D* world, const Matrix4f& mat = Matrix4f::Identity());
|
||||
RigidBody3D(PhysWorld3D* world, std::shared_ptr<Collider3D> geom, const Matrix4f& mat = Matrix4f::Identity());
|
||||
RigidBody3D(const RigidBody3D& object);
|
||||
RigidBody3D(const RigidBody3D& object) = delete;
|
||||
RigidBody3D(RigidBody3D&& object) noexcept;
|
||||
~RigidBody3D();
|
||||
|
||||
@@ -35,64 +35,54 @@ namespace Nz
|
||||
void AddForce(const Vector3f& force, const Vector3f& point, CoordSys coordSys = CoordSys::Global);
|
||||
void AddTorque(const Vector3f& torque, CoordSys coordSys = CoordSys::Global);
|
||||
|
||||
void EnableAutoSleep(bool autoSleep);
|
||||
void EnableSimulation(bool simulation);
|
||||
inline void DisableSleeping();
|
||||
void EnableSleeping(bool enable);
|
||||
|
||||
void FallAsleep();
|
||||
|
||||
Boxf GetAABB() const;
|
||||
Vector3f GetAngularDamping() const;
|
||||
float GetAngularDamping() const;
|
||||
Vector3f GetAngularVelocity() const;
|
||||
const std::shared_ptr<Collider3D>& GetGeom() const;
|
||||
float GetGravityFactor() const;
|
||||
NewtonBody* GetHandle() const;
|
||||
float GetLinearDamping() const;
|
||||
Vector3f GetLinearVelocity() const;
|
||||
float GetMass() const;
|
||||
Vector3f GetMassCenter(CoordSys coordSys = CoordSys::Local) const;
|
||||
int GetMaterial() const;
|
||||
Matrix4f GetMatrix() const;
|
||||
Vector3f GetPosition() const;
|
||||
btRigidBody* GetRigidBody() const;
|
||||
Quaternionf GetRotation() const;
|
||||
void* GetUserdata() const;
|
||||
PhysWorld3D* GetWorld() const;
|
||||
|
||||
bool IsAutoSleepEnabled() const;
|
||||
bool IsMoveable() const;
|
||||
bool IsSimulationEnabled() const;
|
||||
bool IsSleeping() const;
|
||||
bool IsSleepingEnabled() const;
|
||||
|
||||
void SetAngularDamping(const Vector3f& angularDamping);
|
||||
void SetAngularDamping(float angularDamping);
|
||||
void SetAngularVelocity(const Vector3f& angularVelocity);
|
||||
void SetGeom(std::shared_ptr<Collider3D> geom);
|
||||
void SetGravityFactor(float gravityFactor);
|
||||
void SetGeom(std::shared_ptr<Collider3D> geom, bool recomputeInertia = true);
|
||||
void SetLinearDamping(float damping);
|
||||
void SetLinearVelocity(const Vector3f& velocity);
|
||||
void SetMass(float mass);
|
||||
void SetMassCenter(const Vector3f& center);
|
||||
void SetMaterial(const std::string& materialName);
|
||||
void SetMaterial(int materialIndex);
|
||||
void SetPosition(const Vector3f& position);
|
||||
void SetRotation(const Quaternionf& rotation);
|
||||
void SetUserdata(void* ud);
|
||||
|
||||
RigidBody3D& operator=(const RigidBody3D& object);
|
||||
void WakeUp();
|
||||
|
||||
RigidBody3D& operator=(const RigidBody3D& object) = delete;
|
||||
RigidBody3D& operator=(RigidBody3D&& object) noexcept;
|
||||
|
||||
protected:
|
||||
void Destroy();
|
||||
|
||||
private:
|
||||
void UpdateBody(const Matrix4f& transformMatrix);
|
||||
static void ForceAndTorqueCallback(const NewtonBody* body, float timeStep, int threadIndex);
|
||||
|
||||
std::shared_ptr<Collider3D> m_geom;
|
||||
MovablePtr<NewtonBody> m_body;
|
||||
Vector3f m_forceAccumulator;
|
||||
Vector3f m_torqueAccumulator;
|
||||
std::unique_ptr<btRigidBody> m_body;
|
||||
PhysWorld3D* m_world;
|
||||
void* m_userdata;
|
||||
float m_gravityFactor;
|
||||
float m_mass;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Physics3D/RigidBody3D.inl>
|
||||
|
||||
#endif // NAZARA_PHYSICS3D_RIGIDBODY3D_HPP
|
||||
|
||||
16
include/Nazara/Physics3D/RigidBody3D.inl
Normal file
16
include/Nazara/Physics3D/RigidBody3D.inl
Normal file
@@ -0,0 +1,16 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Physics3D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Physics3D/RigidBody3D.hpp>
|
||||
#include <Nazara/Physics3D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline void RigidBody3D::DisableSleeping()
|
||||
{
|
||||
return EnableSleeping(false);
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Physics3D/DebugOff.hpp>
|
||||
Reference in New Issue
Block a user