Some work on render pipelines
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@@ -19,6 +19,7 @@ namespace Nz
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FaceFilling faceFilling = FaceFilling_Fill;
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FaceSide cullingSide = FaceSide_Back;
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RendererComparison depthCompare = RendererComparison_Less;
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PrimitiveMode primitiveMode = PrimitiveMode_TriangleList;
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struct
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{
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