Graphics/RenderTexture: Remove no longer used config
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@@ -20,7 +20,6 @@ namespace Nz
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{
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public:
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inline RenderTexture(std::shared_ptr<Texture> targetTexture);
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RenderTexture(std::shared_ptr<Texture> targetTexture, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout);
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RenderTexture(const RenderTexture&) = delete;
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RenderTexture(RenderTexture&&) = delete;
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~RenderTexture() = default;
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@@ -35,9 +34,6 @@ namespace Nz
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private:
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std::shared_ptr<Texture> m_targetTexture;
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MemoryAccessFlags m_targetMemoryFlags;
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PipelineStage m_targetPipelineStage;
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TextureLayout m_targetLayout;
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Vector2ui m_textureSize;
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};
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}
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