From 79ac20f48a650cef4c52a385a45269c943a2796d Mon Sep 17 00:00:00 2001 From: Lynix Date: Tue, 12 Mar 2013 23:31:48 +0100 Subject: [PATCH] Removed useless comments Former-commit-id: e780ddc3dd648e45f596b3e6a00ff68481d84e42 --- include/Nazara/Math/Frustum.inl | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/include/Nazara/Math/Frustum.inl b/include/Nazara/Math/Frustum.inl index db5ac1810..1f8d6d2e2 100644 --- a/include/Nazara/Math/Frustum.inl +++ b/include/Nazara/Math/Frustum.inl @@ -165,7 +165,6 @@ bool NzFrustum::Contains(const NzVector3* points, unsigned int pointCount) template NzFrustum& NzFrustum::Extract(const NzMatrix4& clipMatrix) { - ///TODO: Calculer les coins // http://www.crownandcutlass.com/features/technicaldetails/frustum.html T plane[4]; T invLength; @@ -264,8 +263,7 @@ NzFrustum& NzFrustum::Extract(const NzMatrix4& clipMatrix) // Je me base sur cette page: http://www.gamedev.net/topic/393309-calculating-the-view-frustums-vertices/ NzMatrix4f invClipMatrix; - clipMatrix.GetInverse(&invClipMatrix); // Nous n'avons plus besoin de la matrice originale - + clipMatrix.GetInverse(&invClipMatrix); NzVector4f corner; // FarLeftBottom