Shader: Add type functions

This commit is contained in:
Lynix
2020-09-22 21:50:07 +02:00
parent 9c2c62b063
commit 79c53061e0
8 changed files with 143 additions and 29 deletions

View File

@@ -293,13 +293,13 @@ namespace Nz
else if constexpr (std::is_same_v<T, float>)
cache.Register({ Float{ 32 } });
else if constexpr (std::is_same_v<T, Int32>)
cache.Register({ Integer{ 32, 1 } });
cache.Register({ Integer{ 32, true } });
else if constexpr (std::is_same_v<T, Int64>)
cache.Register({ Integer{ 64, 1 } });
cache.Register({ Integer{ 64, true } });
else if constexpr (std::is_same_v<T, UInt32>)
cache.Register({ Integer{ 32, 0 } });
cache.Register({ Integer{ 32, false } });
else if constexpr (std::is_same_v<T, UInt64>)
cache.Register({ Integer{ 64, 0 } });
cache.Register({ Integer{ 64, false } });
else
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
@@ -593,7 +593,7 @@ namespace Nz
return Float{ 32 };
case ShaderNodes::BasicType::Int1:
return Integer{ 32, 1 };
return Integer{ 32, true };
case ShaderNodes::BasicType::Float2:
case ShaderNodes::BasicType::Float3:
@@ -615,7 +615,7 @@ namespace Nz
return Matrix{ BuildType(ShaderNodes::BasicType::Float4), 4u };
case ShaderNodes::BasicType::UInt1:
return Integer{ 32, 0 };
return Integer{ 32, false };
case ShaderNodes::BasicType::Void:
return Void{};
@@ -706,13 +706,13 @@ namespace Nz
else if constexpr (std::is_same_v<ValueType, float>)
typeId = GetId({ Float{ 32 } });
else if constexpr (std::is_same_v<ValueType, Int32>)
typeId = GetId({ Integer{ 32, 1 } });
typeId = GetId({ Integer{ 32, true } });
else if constexpr (std::is_same_v<ValueType, Int64>)
typeId = GetId({ Integer{ 64, 1 } });
typeId = GetId({ Integer{ 64, true } });
else if constexpr (std::is_same_v<ValueType, UInt32>)
typeId = GetId({ Integer{ 32, 0 } });
typeId = GetId({ Integer{ 32, false } });
else if constexpr (std::is_same_v<ValueType, UInt64>)
typeId = GetId({ Integer{ 64, 0 } });
typeId = GetId({ Integer{ 64, false } });
else
static_assert(AlwaysFalse<ValueType>::value, "non-exhaustive visitor");