SDK: Fix console layer having trouble with late constructed windows

Former-commit-id: e5882089bc09649b545da8ea8a222b89417851a0 [formerly 1a114b80d1a97b96e764a2732ce8200244389283] [formerly f36d163b9d5a52c2958468dd26d9086b86c6710b [formerly 71b9edd9938eb30860da96234605a001173eaa23]]
Former-commit-id: 8fd9120c8333c10f95d66d859eef2c64c58efc28 [formerly 423c0088ec020881cbf207470787d86929f34fd4]
Former-commit-id: e283df698adfb17f2d40156ad411e9a6acac1f7a
This commit is contained in:
Lynix
2016-08-29 02:33:57 +02:00
parent dacbc4fd88
commit 79db960a89
3 changed files with 21 additions and 12 deletions

View File

@@ -144,9 +144,16 @@ namespace Ndk
{
std::unique_ptr<ConsoleOverlay> overlay = std::make_unique<ConsoleOverlay>();
overlay->console = std::make_unique<Console>(*info.overlayWorld, Nz::Vector2f(Nz::Vector2ui(info.window->GetWidth(), info.window->GetHeight() / 4)), overlay->lua);
Nz::Vector2ui windowDimensions;
if (info.window->IsValid())
windowDimensions.Set(info.window->GetWidth(), info.window->GetHeight() / 4);
else
windowDimensions.MakeZero();
overlay->console = std::make_unique<Console>(*info.overlayWorld, Nz::Vector2f(windowDimensions), overlay->lua);
Console& consoleRef = *overlay->console;
// Redirect logs toward the console
overlay->logSlot.Connect(Nz::Log::OnLogWrite, [&consoleRef] (const Nz::String& str)
{
@@ -201,9 +208,9 @@ namespace Ndk
consoleRef.Show(!consoleRef.IsVisible());
});
overlay->resizedSlot.Connect(eventHandler.OnResized, [&consoleRef] (const Nz::EventHandler*, const Nz::WindowEvent::SizeEvent& event)
overlay->resizedSlot.Connect(info.renderTarget->OnRenderTargetSizeChange, [&consoleRef] (const Nz::RenderTarget* renderTarget)
{
consoleRef.SetSize({float(event.width), event.height / 4.f});
consoleRef.SetSize({float(renderTarget->GetWidth()), renderTarget->GetHeight() / 4.f});
});
info.console = std::move(overlay);