SDK: Fix console layer having trouble with late constructed windows
Former-commit-id: e5882089bc09649b545da8ea8a222b89417851a0 [formerly 1a114b80d1a97b96e764a2732ce8200244389283] [formerly f36d163b9d5a52c2958468dd26d9086b86c6710b [formerly 71b9edd9938eb30860da96234605a001173eaa23]] Former-commit-id: 8fd9120c8333c10f95d66d859eef2c64c58efc28 [formerly 423c0088ec020881cbf207470787d86929f34fd4] Former-commit-id: e283df698adfb17f2d40156ad411e9a6acac1f7a
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@ -88,7 +88,7 @@ namespace Ndk
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NazaraSlot(Nz::EventHandler, OnEvent, eventSlot);
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NazaraSlot(Nz::EventHandler, OnEvent, eventSlot);
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NazaraSlot(Nz::EventHandler, OnKeyPressed, keyPressedSlot);
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NazaraSlot(Nz::EventHandler, OnKeyPressed, keyPressedSlot);
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NazaraSlot(Nz::EventHandler, OnResized, resizedSlot);
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NazaraSlot(Nz::RenderTarget, OnRenderTargetSizeChange, resizedSlot);
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NazaraSlot(Nz::Log, OnLogWrite, logSlot);
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NazaraSlot(Nz::Log, OnLogWrite, logSlot);
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};
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};
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@ -144,9 +144,16 @@ namespace Ndk
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{
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{
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std::unique_ptr<ConsoleOverlay> overlay = std::make_unique<ConsoleOverlay>();
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std::unique_ptr<ConsoleOverlay> overlay = std::make_unique<ConsoleOverlay>();
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overlay->console = std::make_unique<Console>(*info.overlayWorld, Nz::Vector2f(Nz::Vector2ui(info.window->GetWidth(), info.window->GetHeight() / 4)), overlay->lua);
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Nz::Vector2ui windowDimensions;
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if (info.window->IsValid())
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windowDimensions.Set(info.window->GetWidth(), info.window->GetHeight() / 4);
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else
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windowDimensions.MakeZero();
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overlay->console = std::make_unique<Console>(*info.overlayWorld, Nz::Vector2f(windowDimensions), overlay->lua);
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Console& consoleRef = *overlay->console;
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Console& consoleRef = *overlay->console;
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// Redirect logs toward the console
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// Redirect logs toward the console
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overlay->logSlot.Connect(Nz::Log::OnLogWrite, [&consoleRef] (const Nz::String& str)
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overlay->logSlot.Connect(Nz::Log::OnLogWrite, [&consoleRef] (const Nz::String& str)
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{
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{
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@ -201,9 +208,9 @@ namespace Ndk
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consoleRef.Show(!consoleRef.IsVisible());
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consoleRef.Show(!consoleRef.IsVisible());
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});
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});
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overlay->resizedSlot.Connect(eventHandler.OnResized, [&consoleRef] (const Nz::EventHandler*, const Nz::WindowEvent::SizeEvent& event)
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overlay->resizedSlot.Connect(info.renderTarget->OnRenderTargetSizeChange, [&consoleRef] (const Nz::RenderTarget* renderTarget)
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{
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{
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consoleRef.SetSize({float(event.width), event.height / 4.f});
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consoleRef.SetSize({float(renderTarget->GetWidth()), renderTarget->GetHeight() / 4.f});
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});
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});
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info.console = std::move(overlay);
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info.console = std::move(overlay);
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@ -3,6 +3,7 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/Window.hpp>
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#include <Nazara/Utility/Window.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Core/LockGuard.hpp>
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#include <Nazara/Core/LockGuard.hpp>
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@ -60,25 +61,22 @@ namespace Nz
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else if (style & WindowStyle_Closable || style & WindowStyle_Resizable)
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else if (style & WindowStyle_Closable || style & WindowStyle_Resizable)
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style |= WindowStyle_Titlebar;
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style |= WindowStyle_Titlebar;
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m_impl = new WindowImpl(this);
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std::unique_ptr<WindowImpl> impl = std::make_unique<WindowImpl>(this);
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if (!m_impl->Create(mode, title, style))
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if (!impl->Create(mode, title, style))
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{
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{
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NazaraError("Failed to create window implementation");
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NazaraError("Failed to create window implementation");
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delete m_impl;
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m_impl = nullptr;
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return false;
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return false;
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}
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}
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m_impl = impl.release();
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CallOnExit destroyOnFailure([this] () { Destroy(); });
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m_closed = false;
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m_closed = false;
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m_ownsWindow = true;
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m_ownsWindow = true;
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if (!OnWindowCreated())
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if (!OnWindowCreated())
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{
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{
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NazaraError("Failed to initialize window extension");
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NazaraError("Failed to initialize window extension");
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delete m_impl;
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m_impl = nullptr;
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return false;
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return false;
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}
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}
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@ -93,6 +91,10 @@ namespace Nz
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if (opened)
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if (opened)
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m_impl->SetPosition(position.x, position.y);
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m_impl->SetPosition(position.x, position.y);
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OnWindowResized();
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destroyOnFailure.Reset();
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return true;
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return true;
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}
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}
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