Optimize out a lot of std::string construction and allocations (#415)
Update CommandLineParameters.hpp Update CommandLineParametersTests.cpp Update WebContext.hpp xmake check-files -f Fix MaterialPassRegistry
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@@ -17,6 +17,7 @@
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#include <Nazara/Graphics/MaterialSettings.hpp>
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#include <Nazara/Graphics/RenderBufferPool.hpp>
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#include <Nazara/Graphics/ShaderReflection.hpp>
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#include <NazaraUtils/StringHash.hpp>
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#include <NZSL/Ast/Module.hpp>
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#include <array>
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#include <memory>
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@@ -51,8 +52,8 @@ namespace Nz
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std::shared_ptr<MaterialInstance> GetDefaultInstance() const;
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inline std::size_t FindTextureByTag(const std::string& tag) const;
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inline std::size_t FindUniformBlockByTag(const std::string& tag) const;
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inline std::size_t FindTextureByTag(std::string_view tag) const;
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inline std::size_t FindUniformBlockByTag(std::string_view tag) const;
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inline UInt32 GetEngineBindingIndex(EngineShaderBinding shaderBinding) const;
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inline const std::shared_ptr<RenderPipelineLayout>& GetRenderPipelineLayout() const;
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@@ -93,8 +94,8 @@ namespace Nz
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private:
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std::shared_ptr<RenderPipelineLayout> m_renderPipelineLayout;
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std::unordered_map<UInt32, nzsl::Ast::ConstantSingleValue> m_optionValues;
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std::unordered_map<std::string /*tag*/, std::size_t> m_textureByTag;
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std::unordered_map<std::string /*tag*/, std::size_t> m_uniformBlockByTag;
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std::unordered_map<std::string /*tag*/, std::size_t, StringHash<>, std::equal_to<>> m_textureByTag;
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std::unordered_map<std::string /*tag*/, std::size_t, StringHash<>, std::equal_to<>> m_uniformBlockByTag;
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std::vector<TextureData> m_textures;
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std::vector<UniformBlockData> m_uniformBlocks;
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mutable std::weak_ptr<MaterialInstance> m_defaultInstance;
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